Tag Archives: the king of fighters

The REAL King of Fighters XII

All right, SNK Playmore…

So you decided to serve us with a full King of Fighters experience this time around, instead of a short five-course time attack sampler…

…and you put back in the Time Attack, Survival and Mission modes to give me something to do between Arcade Mode runs…

…and added a heaping helping of unique pre-fight quotes (for all possible arcade matchups – I’m honestly not joking) to make the fight, along with a story mode to help explain what the hell’s been going on behind the scenes for the last three games…

…and made the final boss battles less of a pain in the dick to fight (less so than usual for the series, anyway)…

…and ditched the mediocre-to-bad English dub tracks from KOF XII and the Maximum Impact games…

…and choose to charge $40 instead of the usual $60 for all this?

Sold. Now I have just one follow-up question: “Where the hell was THIS game in 2010, huh?”

Because your wishlist can never be too long

Lovely (and I mean this in the least sarcastic way possible)…now I get to add The Last Story to my ever-growing list of games that I want to play (preferably before the end of this summer). That list now includes:

  • Atelier Meruru
  • Atelier Totori
  • Hyperdimension Neptunia mk2
  • Kid Icarus: Uprising (already preordered it)
  • The King of Fighters XIII
  • Mario Kart 7
  • Street Fighter X Tekken (recent Capcom dickery aside, their crossover games usually produce good results)
  • Super Mario 3D Land
  • Xenoblade Chronicales (damn right I preordered it)

Rhythm Heaven Fever was on this list, but I went out and bought it today since my sister already owns the original (and because I wanted to add something new to the ol’ library after I finished Sonic Colors on Monday night).