Tag Archives: 3d graphics

Back in full swing

Er…sorry for the unexplained extended leave of absence. Two weeks may not seem like a long time when you’re in school, but when you do blog-type stuff on a regular basis on the Internet, it kinda leaves a pretty big gap.

I’ve spent most of that time preparing for a final exam in Network Communications (which I finished earlier this morning with an A grade) and working on a small Dreamweaver project for my Web Page Development class. I had to cut back on up to 95% of my normal video game-playing in order to get them finished. On the bright side, this now means I’ve completed my first semester at DCCC, and can go back to a relatively normal work schedule (regular work and blogging). In the fall, I’m planning on moving into Flash, PHP and MySQL, and since they’re all Internet-based courses, I can take them from home without having to worry about travel expenses (except for those times when I may have to get books or other crap).

I also had to deal with a minor computer issue over the weekend, where the update to my AMD graphic card drivers screwed up almost all of the 3D graphics in the games I own. After spending a lot of time fiddling with my computer settings, I concluded that it was the new drivers themselves that were corrupted. So instead of updating to version 12.4, I’m going to stay put with 12.3 until AMD releases a new version that doesn’t make everything look like a demented checkerboard.

As a bonus, I used part of the money I won back from selling my textbook to purchase Hyperdimension Neptunia mk2, which I hear is supposed to be quite a bit better than the original. I’m only about 25% done with the first Neptunia, and pretty much stopped updating my playthrough of the game to concentrate on my studies. I suppose I should try to finish the first game before even sniffing at the second, as I’m quite sure there are some things I’m going to need to know about the first game’s story for any of Neptunia mk2 to make sense. Then again, I’ve already started a new game file in Atelier Totori, even though I’m not quite done with Atelier Rorona yet. I’ll try to get an update done on that front by Wednesday.