After playing my first round of Fortune Street last night, I’m not sure I’ll be able to go back to playing regular old Monopoly again. I played a game against some low-tier opponents (the blue Slime, a Platypunk, and the Princess of Moonbrooke from Dragon Quest II), and it still somehow managed to stretch to 90 minutes. I can’t imagine that would be conducive to long online play, although I’m surprised Nintendo and Square Enix saw fit to add that to this game, which is kinda awesome. Not awesome: the fact that I’m going to need to win or place 2nd in a minimum of 36 games in Tour Mode (18 “Easy rules”, and 18 “standard rules”) in order to complete this thing. That’s a lot of gaming hours.
It brings me back to the days of playing Monopoly and Monopoly Jr. at school and never actually being able to finish a game because no one would ever go bankrupt, and because I only knew how the actual rules were supposed to go because I’d played the game on NES a while after my first real game. We used to skip auctions when we played, because they took too long and nobody understood how they worked.
I’m starting to think that games like Monopoly and Fortune Street are the real reason GameFAQs was invented. I feel like I need a minor in microeconomics just to understand how to play it.
(Also, thank whatever console god – small “g” – you believe in that the ability to quick-save exists in this game. Otherwise, you’d probably never get one done.)
