I spent the last several days limiting my exposure to video games on Twitter while at home in order to work on my final project for an Android App development class.
After a few months of lessons (and about three weeks of actual programming and bug-testing), I’ve managed to craft a rudimentary text editor geared toward story writers. Right now, the user can create project and store documents within the application, and then read back their projects in “view” mode, reading through the text by sliding up and down, and switching chapters by using the left and right arrows at the top of the view screen.
It’s not quite ready to be published to the Google Play store, but it is in a working state. Before I upload it, I want to be able to add functions to rename and delete documents and folders to make projects a bit more “modular”. I have a feeling there’s a good foundation here, but I think there might be a few more weeks of work to go until it’s ready for publication. At least now I can work on it without having to worry about being on a deadline.
Last week was a busy one, both in and out of my home.
Homecoming weekend took up a lot of time and resources at work, and everyone in the department had to stay until 7 PM to help get the last pieces of the information packets ready for all of the alumni. It seems to have paid off, as I’m told that this year’s event had the highest attendance out of any event we’ve had so far. If only I didn’t have a driving lesson to attend on Saturday, I might have been able to see this thing play out to the end.
All throughout April, I learned that Microsoft was holding an Xbox Rewards program for dedicated Xbox Live Arcade players. Playing 20 hours of Arcade games during the month earns you a special avatar item (which I don’t really care about), buy four new Arcade games worth at least $5 gets you an additional month’s subscription to Xbox Live Gold, and spending $40 worth of Microsoft Points gives you another $10 at the end of the month. The last two were easy, but I really had to grind over the weekend to get the first one, and I didn’t know that I’d actually completed the task because the website updates would run a day or two late.
With all three of those “punchcard” tasks completed, I’m now eligible to appear in a “VIP Exclusive”, whatever that is. I’ll have to keep my eye on my MSN e-mail account to see what this reward actually is.
Now that that’s done, I can start focusing on playing games on my other systems, like Neverwinter on PC. I don’t know what it is about my computer and Cryptic Studios games (City of Heroes/Villains, Champions Online, and Star Trek Online), but the character models are always extremely pixellated on my screen. Still, I was able to get enough out of the game to do a quick livestream. I made a Half-Elf Trickster Rogue named Tripp Goldcoin, whose specialty is throwing knives at his enemies. I hope that once I get past level 5, my character will actually be able to pickpocket enemies and lay down traps…
So I decided to go back and start up Elemental: Fallen Enchantress (now available without the leading title!) when I noticed that the video I recorded on the first day (last Monday) had vanished. It wasn’t the first time this has happened…several of my older videos had disappeared from my dashboard for no adequately explained reason. According to a few support topics I’ve read, older videos are supposed to be deleted after four days unless you specify that you want to keep them by clicking on the “save forever” option while watching the video in your archive.
Looks like I’ll have to build my video collection from scratch all over again. Hmph…
I found a few weird things at the flea market at Upper Darby today:
One: A Kre-O (Hasbro’s version of Lego building blocks) Battleship set, based on the 2012 movie. I’ll forgive you if you didn’t know there was even a Battleship movie, since the board game’s been out for ages.
Two: A Skylanders Giants toy set from Mega Bloks. Too bad you can’t use the toys designed for the video game to make the things move on their own, because that would be pretty cool.
There’s been quite a bit of talk about the nature of sequels, and whether or not having a new game in a franchise every year or so is detrimental to the quality of the series. We’ve seen it happen in various forms with games like Mega Man, Street Fighter, Call of Duty, Assassin’s Creed, and Guitar Hero (where too many sequels and spinoffs at the height of its popularity wore players out and put GH on ice in just five years). In some cases, the opposite is also true, where too large a gap between sequels can hurt a series’ popularity. The latter case almost happened with a game I’m about to review for the inaugural Review a Great Game Day, but Nintendo, as one might expect, hit this one out of the ballpark.